On the free plan a board plays 2 parts; 4 parts on one board are part of Premium. With 2 parts, teach the drum and woodblock pair from this guide, then make a second board for the claps and shakers and play the two boards to two halves of the class.

Choosing four parts that fit

Four parts work when each one has its own job. One holds the pulse in long notes, one fills every beat, one sits between the beats, and one moves fastest. If two parts do the same job they blur together and nobody can hear which one went wrong. Keep every part short (1 or 2 bars that repeat) and write the whole board as 4 bars so the loop is easy to follow on the screen.

PartJobExample bar (4/4)
DrumThe pulse, in long notesta-a ta-a
WoodblockEvery beatta ta ta ta
ClapsBetween the strong beatsrest ta rest ta
ShakersThe fastest, the colourti-ti ti-ti ti-ti ti-ti

The order to add them

Start with the drum part on its own, with everyone playing it on their knees, so the whole class owns the pulse before it is handed to one group. Then the woodblock part, against the drum. Then the claps: the off-beat part is the hardest to hold, and it is far easier with two steady parts under it. The shakers come last, because the fastest part is the one most likely to rush, and by then there is a lot of steady sound around it to pull it back.

In the maker, mute every part but the one being taught, play it on Loop, then unmute the next. The marker runs over all four staves together, so the class can see where their own line is while hearing the others. A muted part still shows on the screen, which helps a group get ready to come in.

Worked example: Four-layer groove

The starter Four-layer groove is exactly the four parts in the table, 4 bars long at 96 beats a minute. Lesson one: everyone learns the drum and woodblock parts on knees, then the class splits in two for those parts, with the claps and shakers parts muted. Lesson two: recap, then add the claps group with the other two playing. Lesson three: add the shakers, rehearse every pair of parts with the others muted, and finish with all four and the video. If a pair falls apart, mute everything but that pair and loop it at 80 until it holds, then put the other two back.

When it falls apart

It will. The usual cause is one part speeding up, and the usual culprit is the fastest part. Stop, say which part went, and loop just that part with the drum. Do not restart all four straight away; the class needs to hear the two parts lock together again first. If the off-beat claps keep landing on the beat, have that group say “rest ta rest ta” out loud for a pass before clapping it.

Common mistakes

Sources

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Frequently asked questions

Which part should a struggling group get?

The steadiest one: a half note or quarter note pulse on the drum. It is the part everyone else leans on, so it needs the group that will not stop, not the group that reads fastest.

How many children to a part?

In a class of 30, about 7 or 8 to each of four parts. Fewer than 4 to a part and one hesitant child leaves a gap you can hear.

Should every part have a different sound?

Yes, where you can. In the maker each part has its own sound, and in the room each group should sound different too: drums, woodblocks, claps and shakers, so the class can hear the layers apart.